#ifndef _FUEL_H
#define _FUEL_H

#include "Iw2D.h"
#include "vector2.h"
#include "boundingbox.h"
#include "random.h"

class Fuel
{
public:
	Fuel();
	~Fuel();
	void SetupImages();
	void CleanupImages();
    void Render();
    void Update(int deltaTimeMs);
	void Spawn();

	BoundingBox boundingBox;
	Vector2 position;

private:
	CIw2DImage* fuelSprite;
	int width;
	int height;
	int widthHalf;
	int heightHalf;
	int displayWidth;
	int displayHeight;
	int randomX;
	int randomY;
};

#endif